![]() In that sense, I think Bioshock 2’s story is much weaker than the original Bioshock’s story, which is unfortunate because this sequel certainly looks much better… A visual upgrade I have a really difficult time empathising or relating with any of them enough to care about what’s happening with them. Half of them you don’t get to know properly in the length of time that you see them, and the rest have zero character development or complex backstory. Tenenbaum makes a return in her role from the first game as carer for the Little Sisters Maybe it’s just me, but I just didn’t care about any of them. Once again, the game fails to get me invested in any of the characters, they just assume that by saying “Your character cares about this character” I’m suddenly going to care about them too. To reach it we have to make our way through several other parts of Rapture, with each visit to the next area we need to complete some task involving another side-character or new Plasmid ability in order progress to the next area. I’m thinking back to the story now and I’m thinking there might have been no twists.Įssentially, we have an end goal which is in a certain, distant part of Rapture. The story pans out in a pretty similar way to the first one, just with less twists. Find out what Lamb is doing with our Little Sister, find our Little Sister… Profit? Advertisements Apparently, Lamb is always watching. Your connection to Eleanor ties you to the story of the main protagonist, the aforementioned bitch, “Lamb”. You’re a Big Daddy, you’ve been sort of dead for a while, you’re looking for your favourite Little Sister in all of Rapture, and there’s a bit of a bitch in control of Rapture now that the bellend from the first game is gone. That’s pretty much all we know going into the game. You’ve got this whole backstory about how you used to be the Big Daddy to one specific Little Sister (even though Little Sisters seem pretty communal in the world of Bioshock – as wrong as that might sound) called Eleanor. I gotta admit, though, they’re just about the coolest thing about Bioshock. They’re not that strong, even on Hard Mode, they don’t attack you on sight so there’s no reason to fear them. However, not knowing what a Big Daddy was, I was certain they had to be some incredible, powerful enemy. And it seemed as though the only reason people liked it so much was because you “played as a Big Daddy”, which meant nothing to me. They liked Bioshock 1 and all but they loved Bioshock 2. I feel like when I was hearing about Bioshock all those years ago in school, the big one people were talking about was Bioshock 2. But without a difficulty glitch and with tougher enemies, how did I fare? Bioshock 2 Review Advertisements After playing Bioshock for the first time and getting that platinum I felt more than ready to plat the sequel.
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